Planet Sugar is a collection of personal blogs by Sugar Labs contributors. Sugar Labs is a world-wide organization of passionate people working together to solve the same problem: giving everyone an opportunity to learn to learn. Our community members write about what excites them about learning, Sugar, and the Sugar community. In the spirit of free software, we share and criticize—that is how we learn and improve and encourage participation by newcomers. Enjoy and join the conversation.
En participación del Día Internacional del Software Libre, el equipo de investigación y desarrollo SomosAZUCAR convoca a la ciudadanía a enterarse de la tecnología que tiene a su libre disposición, la cual puede utilizar hoy mismo para llevar vidas más elevadas, soberanas y significativas.
Compartiremos todo tipo de Software Libre que consideramos útil, desde recursos educativos, herramientas científicas, de diseño gráfico, arquitectura, estadística, programación, incluso videojuegos.
Lugar: UNAMAD Puerto Maldonado - Auditorio Principal
Fecha: Sábado 19 de Septiembre de 2015 - 9:00 AM
1. Google Summer of Code 2015 is wrapping up. The students have been writing their final blog reports, submitting last-minute patches, and uploading their code to Google. I want to take this opportunity to thank all of our students and their mentors for all their hard work this summer. (Also, thanks once more to Google for supporting this program.) Great strides along many fronts were made. Specifically,
In the Community
2. We will be holding an election for the Sugar Labs oversight board (SLOB) at the end of the calendar year. If you are interested (or know someone who is interested) in running for a board seat (all seven seats will be open), please add an entry in the wiki. Also, whereas ballots are only available to “members”, please officially join Sugar Labs.
3. Mariah Noelle Villarreal has submitted a panel proposal, “Building Free and Open Education Communities”, to the South by Southwest Conference (SXSW). The panelpicker voting period is now open until September 4th. If you have time, please vote and share with any appropriate channels as well as a video that was created for the proposal .
4. Sweet: Sugar contributors Mariah Noelle Villarreal and Ruben Rodriguez got married this summer!!!
5. There were three RED (Revista de Educación a Distancia) submissions from Sugar community members:
6. The Sugar/OLPC program in Caacupe is expanding!!!
7. Peter Robinson announce quite some time ago that the Sugar on a Stick 21 Beta is now out as part of Fedora 21 Beta (Details), but I think I neglected to ever pass on the information to the Sugar community.
8. Also worth mentioning again: Ruben Rodriguez released Trisquel 7.0 released. TOAST (Trisquel with Sugar) is an official edition.
9. Please visit our planet.
Looks like people can learn coding at 26, not just 6 or 16, and still do okay.
PODS picking up where Sugar Labs @ NDSU left off, except:
a. they seem to be charging for classes
b. they want to reach as many kids as possible but probably aren’t focusing on under-represented populations
c. they want to “enhance creativity;” we were trying to focus on computational thinking. Ironic.
Kanye West stirred up a lot of interest in a brand new website on the day he tweeted out the link: yeezy.supply. That’s the kind of thing that happens, of course, when someone who has roughly a bajillion Twitter followers shares a link.
However, all that greeted the visitors when they arrived on the site was a countdown to February 12 and a three-minute video playing in the background.
People were quick to point out that February 12 was just in time for the New York Fashion Week, so the immediate assumption was that this would have something to do with the launch of his new shoe line for Adidas.
The website continued to go through a number of changes, with each new video sparking new discussion and speculation about what might be coming when the countdown hit zero. (This website tracked the changes if you’re interested in seeing the specifics. If nothing else, it’s an interesting case study in building and keeping interest without actually showing a product or anything of relevance.)
In the end, this was, indeed, to reveal his Yeezy Boost shoes, which were shown off at the New York fashion show.
Most people expected the site to become some kind of merchandise store for Mr. West as soon as the products were announced. The assumptions were wrong, though, and, as of the time of publication, yeezy.supply now was a timer that is counting up, instead of down. For a time it played a video of the fashion show, and now it has switched to a video of a live performance.
Who knows what it’s counting to… or why the fashion show’s soundtrack was just that creepy trumpet wailing?
And yet, people continue to visit the site in huge numbers (we have to assume), which goes to show that there’s a lot in a simple name. In this case, though, it’s probably safe to assume that the name that carried the wait was Kanye West, and not yeezy.supply.
What Hype Does for a Domain
When someone with so many followers tweets something, there are a lot of people who are going to automatically visit the site. Mr. West has the ability to build hype all on his own. He doesn’t need to go through the steps that most companies do to get visitors clicking on their links and going to their website.
So when Kanye puts up a link to yeezy.supply, it will send thousands and thousands of visitors to the website. It will even get hundreds of media websites to start linking to it and sending more traffic.
But when the hype dies down, you have to wonder: what good is this kind of domain really going to do him?
.supply? Does That Even Exist?
The vast majority of the internet users have probably never seen a domain extension like .supply. They know and expect .com first and foremost, and if not that, maybe a .net or .org. So without all that hype, what would people do? What are they most likely to type into the address bar in a browser?
Yeezy.com? That’s probably what most people would try because that is what we associate with web addresses.
Of course, they may just do a quick search for “yeezy” (and that assumes they know how to spell it right and don’t think that it’s meant to be “easy” with a “y” in front of it). If you search for” yeezy” today, what comes up is some news about the shoes, but not the actual domain. If you search for “yeezy.supply” you’ll see the tickets.yeezy.supply (as of the time of the publishing), and if you just type in “yeezy.com,” you’ll go to a page that says the domain is parked and not being used. But, let’s face it, the .com version just comes naturally to most people.
If they want any lasting search engine traction, they’re going to have to start working on it right now.
Why Would He Buy It?
Of course, we can’t speak to the exact reasons for buying such a domain, but we can always speculate. (And who doesn’t love speculating about the behavior of celebrities?)
Maybe someone told him that it was the Beyoncé of domain names, and that if he didn’t rush the stage and defend what he judged the better choice, then no one would understand how important it is.
Maybe he just felt that, like Beyoncé, the .supply domains weren’t getting the attention or the awards they deserved.
Maybe he just wanted to be different.
What Else Might have Worked?
If you’re going to go for a .supply domain name, why stop there? There’s a wide range of names he could have bought into that might have made just as much sense. Maybe something like:
Does It Count as a Premium Domain Name?
Our definition of a premium domain is not very complicated. The best domains are simple, short, and memorable. That’s pretty much all you need.
So does Kanye West’s new domain fit that definition? Well, the first half kind of does, but that .supply extension really blows it. While you could argue that it is unique enough to catch a person’s attention, it is not something that sticks in the mind. It doesn’t even roll off the tongue. Try it. What is smoother to say? “Yeezy dot supply” or “yeezy dot com”?
The moral of this story, then, is that if you have roughly a bajillion social media followers, you can make anything out of a strange domain. For the rest of us, you’re better off looking for something a little more effective. At DomainMarket.com we’ve spent years curating an extensive list of relevant and effective names so you can quickly and easily find the best one for your business.
If you were in charge of product development and launches, would you wait to register the trademark until the day before you announced it to the world? Would you risk losing that trademark to someone who had a similar product and happened to hear rumors of your impending release?
Obviously, the answer to these questions should be no.
Why, then, would you wait to register the domain name for that same product?
Maybe you are afraid of someone spotting the registration and using it to spread rumors. Maybe you think this will hide your project from the gathering masses so you can launch to an unsuspecting world and surprise everyone with a major new development. Maybe you simply thought you could wait to buy your domain because surely no one would try to register a branded name before you got to it.
In the modern online marketplace, none of those are valid reasons not to register a domain as soon as you know what your product or company is called.
But surely I can wait to register a name that involves one of my trademarks, you might be saying. Surely, there’s nothing to fear on that front. No one would have any reason to try that in this day and age for surely they would know that we have plenty of legal recourse to make them regret it.
And then you might realize that if you use the word “surely” so many times in a single paragraph, that the only person you’re trying to convince here is yourself.
The Lego Dimensions Incident
On April 9 of this year, Lego and Warner Bros. announced that they would be jumping on the Skylanders/Disney Infinity train with their own version of a video game with a collectable toy component. Since those other two games have made nothing short of an unbelievable fortune for their publishers, this, perhaps, shouldn’t be that big of a surprise.
Naturally, when something like this is announced, reporters are going to try to find out as much as they possibly can. So why wouldn’t they immediately head directly to LegoDimensions.com to see what else the company had to offer.
After all, who would announce a major game based on a massive brand without first purchasing the domain and having an informative web page in place?
As it turns out, the answer to that question is: Lego and Warner Bros.
On that day, if any reporter tried to go directly to LegoDimensions.com, they would get redirected to Polygon.com, a gaming news site.
How can something like this possibly happen in an established internet marketplace?
It turns out that when rumors of this game first started to make their rounds, the deputy news editor at Polygon, Michael McWhertor, started looking to see if any domain registrations or social media accounts would prove that the game was actually in the works and whether Lego Dimensions would be its real name.
When he saw that legodimensions.com wasn’t registered, he basically registered it himself on a whim… because… why not? Surely if that was the real name, he reasoned, Lego and WB would have locked it down months ago.
He seemed to be just as surprised as everyone else that the domain he now had was, in fact, the name of this major new gaming brand/franchise. So, unable to pass up the opportunity, he linked the domain to Polygon’s coverage of the announcement.
Of course, it wasn’t long before Lego Group’s IP representatives contacted him, informing him that they did want the domain. McWhertor said that within 20 minutes of receiving the email he contacted his registrar and transferred ownership to them.
Lego Got Lucky
In the end, this experience could have been a lot worse for everyone. McWherton had no intention of cybersquatting or making an issue of it, so it was done and over with fairly quickly. But it could have be a costly experience if someone with different motives had secured the name.
In an article on the subject on Ars Technica, gaming PR professional Ed Zitron said: “From a branding/PR perspective, I cannot believe Lego let such a critical, obvious thing slide. The moment you know what a product is called, you buy the domain. You buy the domain the moment someone has the idea.”
It is true that there are some legal protections that would have ensured that Lego could take possession of that name. Lego could have sued under the Anticybersquatting Protection Act (ACPA) or arbitrated a settlement with ICANN’s Uniform Domain Name Dispute Resolution Policy (UDNDRP). Of course, that takes time and money – and it usually takes a lot of it.
All for a name they could have registered in less than 10 minutes.
1. Sugar 106 has been released. Some great new features, including the integration of social help and the ability to launch Activities from other Activities, and lots of work on bug fixing and stabilization. Many thanks to the developers, testers, and our release master, Martin Abente. For those of you who are so inclined, Sam Parkinson make a fun video about the new release.
2. A few weeks ago I was at the Google Code-in meet up in San Francisco where I had the opportunity to spend time with Ignacio Rodriguez and Sam Parkinson, our two finalists. They are not only productive members of our community in terms of coding, but also exemplars of a new generation of well-rounded, articulate, observant and caring human beings. I’m honored that they have chosen our community in which to develop their skills. Bonus: as I was hoping, we got some coding time in amidst all the activities that Google scheduled. We also managed to squeeze in a visit to Raul at Twitter.
3. I ran a Turtle Blocks workshop in Bridgeport, Connecticut at a charter school that serves disadvantaged youths. The workshop was organized by Dennis Wong, an old friend from my Media Lab days and an active member of the local Rotary Club. The kids were enthusiastic despite the difficult circumstances under which we worked — the computer lab is typically used for taking tests, so it was arranged to minimize the possibilities that the learners would interact with and help each other. I’m hoping as a follow up, the Rotary can help the school make the room into more of a maker space.
In the community
4. Call for papers for the special issue of RED (Journal of Distance Education):”Skills for coding and pre-coding”:
* Deadline for submitting manuscripts: 31 July 2015
* Estimated Publishing Date: 15 September 2015.
Publishing standards and guidelines for authors can be found at .
Llamada a contribuciones para el número especial de RED (Revista de Educación a Distancia): “Competencias para la codificación y la precodificación”:
* Fecha límite para enviar manuscritos: 31deJuliode 2015
* Fecha estimada para la publicación: 15 de Septiembre de 2015.
Normas de publicación y pautas para los autores .
5. For those of you who are interested, we hold our GSoC group meetings on Fridays, 11:00 EST (Boston), 13:00 UTC on irc.freenode.net #sugar-meeting.
6. We will be holding a new Sugar Oversight Board (SLOB) election this fall. The Membership Committee — Samson Goddy, Caryl Bigenho, and Sebastian Silva — are gearing up to make a major push to enroll community members onto our members list and we implore everyone to encourage both participation in the election and to consider running for one of the open seats on the board. Details forthcoming. As part of the push, Caryl is putting together a newsletter about recent Sugar activities. If you have stories to share, please contact Caryl (caryl AT laptop DOT org).
7. Dear colleagues, Sugar Labs is organizing a survey of its youth contributors with the aim of publishing a report in the special issue of RED mentioned above. Towards this end, we invite you to answer the questions below. Please send your answers (written in your native language) to walter AT sugarlabs DOT org or francis AT sugarlabs DOT org.
How and why did you first get involved in programming?
How did you get involved with Sugar? What were your motivations for contributing to the Sugar project?
Did the fact that the project was FOSS (Software Libre) impact your decisions? your motivation? your habits?
What work or contribution that you have participated in has most motivated you? Why?
What work or contribution that you have participated in has least motivated you? Why?
When you program, how do you decide what to work on? Where to you get ideas? help? Do you help others?
How do you communicate your ideas? your questions? your doubts?
Do you have any regrets?
What are your plans regarding programming in the future?
Any other comments?
Sugar Labs está organizando una encuesta a sus colaboradores jóvenes
con el objetivo de generar un artículo y publicarlo a un medio de
prensa en castellano.
Por este motivo la junta desde Sugar Labs los invitamos a responder la
siguiente serie de preguntas que hemos armado.
Este mensaje va con copia a aquellos jóvenes que recuerdo involucrados
en la comunidad y sé que han realizado aportes. Si consideran que
alguien más es apropiado para responder esta encuesta pueden agregarlo
al CC e invitarlo a responder la encuesta.
Las preguntas son:
¿Cómo, cuándo y por qué comenzaste a involucrarte en la programación?
¿Cómo te involucraste con Sugar? ¿Cuáles fueron tus motivaciones para
contribuir al proyecto de Sugar?
El hecho de que el proyecto sea FOSS (Free and Open Source Software)
¿afectó tus decisiones? ¿Afectó tu motivación? ¿Afectó tus hábitos?
¿Cuál ha sido el trabajo o contribución en que has participado que más
te ha motivado? ¿Por qué?
¿Cuál ha sido el trabajo o contribución en que has participado que
menos te ha motivado? ¿Por qué?
Cuando tu programas, ¿cómo decides en qué trabajar? ¿De dónde sacas
las ideas? ¿Dónde obtienes ayuda? ¿Ayudas a los demás?
¿Cómo compartes, comunicas o debates tus ideas? ¿Y tus preguntas? ¿Y tus dudas?
¿Hay algo que lamentas o que no te haya gustado de haberte involucrado
con el proyecto Sugar?
¿Cuáles son tus planes con respecto a la programación para el futuro?
¿Quieres agregar algún otro comentario?
Esperamos sus respuestas.
8. Please help Martin and the Developer Team test Sugar 106. Your feedback is important to us.
9. Progress continues on Turtle Blocks JS, which runs in a web browser (the Android version is still experimental). Some new features include the ability to pass arguments to action stacks and to return values. Thanks to GSoC intern Amit Kumar Jha for his contributions. The other GSoC projects are also progressing nicely.
10. Please visit our planet.
My thoughts from an online discussion with other female Olin engineers on this NYT article on “how to attract female enginers,”, edited for context. In particular, we brought up the (well-worn) claim that women don’t want to “just focus on the tech stuff” and want to “do sociotechnical/humanitarian work that makes a difference in the world.”
I’ve built my career as a “technical community person” who “thinks beyond the technology,” and as a teacher and researcher of learning environments — so this may come as a surprise to people who know and have worked with me. But if my teenage self had had her way, I would have VASTLY preferred to “just focus on the tech stuff.”
As a kid, I wanted to choose the privilege of being oblivious and keeping my head down and immersing myself into the beauty — the sheer beauty! — and joy of STEM for STEM’s sake. I didn’t become an ECE to work on educational computers or hearing aids or anything like that. As my friend (and former roommate) Kristen Dorsey said, “I just geek out about nerdy stuff, OK?”
But I couldn’t “just geek out about nerdy stuff.” The environments where I was trying to “learn about nerdy stuff” were sociotechnically broken in a way that made it hard for me (as a disabled minority woman, among other things) to join in. If I wanted to even start being part of the technical community, I had to start by fixing the technical community — patching the roof and fixing the plumbing, so to speak — before I could even walk inside and start to live there. And when I patched the leaking roof, I patched the roof for everyone, and other people who needed non-leaky roofs to be in the community could now… be in the community as well!
For instance, I got really, really good at facilitating meetings because it was the only way I had to make meetings accessible to me — when other people facilitated meetings, they’d often forget I need to lipread, so… I just quietly started leading them myself, and ended up making meetings work better for everyone. And I found that when I drifted towards “humanitarian” projects, the people there were much more conscious of sociotechnical things and more likely to have already-healthy environments, so I would have less leaky roofs to patch, and less resistance when I tried to patch the roofs — and people actually recognized and valued roof-patching labor instead of looking down on me for not writing code full-time.
After a while of patching roofs and unclogging toilets and plastering the rotten drywall, I got a reputation in industry for being really, really good at open-source software/hardware (technical) community facilitation. It’s almost as if I could only enter the makerspace as a janitor. And part of me resented that, but never said so. But, I told myself, at least I was in the building. And I saw that my “janitorial” work made it possible for other people to enter the building and do the things they wanted to do — which were often the things I wanted to do, too! — and so I thought: okay. That’s okay. At least somebody gets to do it. I can see my gift to the community doing so much good, that I will give up my desire to learn and do the technical things — so I let my own STEM learning slide. I am good at “community work,” and I did come to genuinely love it, over time.
But if I had the choice, I would have never gone into “community work.” I would have chosen — if I had the choice — to focus on “shiny tech stuff” that… didn’t save the world at all. If my teenage self had had her way, I would not do community-facilitation-anything, I would not be thoughtful about women or minorities or disabilities or any underprivileged group in engineering… I would be oblivious to all my privilege. I’d be a kernel hacker, or an embedded geek, or something “hardcore technical,” Because I could be.
But I didn’t have the wherewithal (or the desire) to shovel all the stuff out of the way that I would have to do in order to do that. If you think of “caring/environmental labor” as a sort of tax some people have to pay in order to get to “learning/doing technical things,” my tax rate has always just been too frickin’ high.
So I have been “the full-time community person who is ridiculously good at tech stuff that she no longer gets to do,” instead of “the technical person who understands and listens to and cares about inclusion and community.” Because I cannot not patch a leaky roof. But I have always wondered what I might have grown up into, if I had learned STEM in an environment that was ready for me — without me having to fix it first.
El año pasado estuvimos en Colombia realizando la primera versión del "Taller de Artesanía en Programación de Videojuegos".
Este taller tuvo como objetivo la publicación de 5 juegos realizados en conjunto con los niños.
Para la realización del taller se elaboró un entorno de desarrollo visual llamado "Taller del Artesano" el cual permite inspeccionar y modificar el código en ejecución de la actividad/videojuego, alentando a los aprendices a realizar cambios e implementar mejoras rapidamente.
Los juegos originales publicados con esta característica han sido reunidos en una colección en la biblioteca de actividades de Sugar, vale la pena mirarla.
Estos juegos utilizan una biblioteca especial llamada Spyral, como una forma sencilla de aproximarse desde la programación orientada a objetos, a Pygame.
Para el inicio del taller nos valimos de las guías publicadas por Flavio Danesse (Python Joven Uruguay), adaptadas a nuestro objetivo, y también elaboramos guías especiales para las temáticas específicas de videojuegos. Todas estas guías se encuentran publicadas en nuestra wiki.
La que más popular de todas hasta ahora es Colgadito, con mas de 38.000 descargas.
La creación de videojuegos es una expresión artística y cultural, una excelente oportunidad para apropiarse de la tecnología de forma divertida, al tiempo que se transmite un mensaje. En el caso de estos juegos, están diseñados para tratar sobre temas valiosos, por ejemplo, los derechos humanos, el autoestima, el manejo de conflictos, etc.
Mi favorita es Neko, el gato sabio.
Esto va alineado con un ideal que siempre compartimos donde vayamos: la tecnología, con un propósito.
At the May 15th, 2014 meeting of olpcSF.org (I believe this was the meeting hosted by Bruce Baikie at Inveneo, 972 Mission St., San Franciso,) Bruce introduced us to the Rachel Pi project: a content server developed by WorldPossible.org. It provides a Server/Service combination using the Rasberry Pi along with system software and content compiled by the WorldPossible team. (The "Three-Minute World Possible Intro", accessible from their home page, is well worth viewing.)
A system was soon up and running but unfortunately the video material comes in a format (mp4) that can not be rendered by the XO OLPC laptop. The most straight forward solution seemed to be to convert the mp4 files to ogv and make the corresponding edits in the html files. Scripts were developed to do this and we had a version usable by the XOs within a short time.
At the February 2015 meeting, a consensus was reached that webm would be a better choice and so now the scripts were re-written to support conversion of mp4 files to either format (ogv or webm.) These Python scripts are available on github:
$ git clone email@example.com:alexKleider/Convert.git
In the mean time the Banana Pi has become available and WorldPossible has released a version of Rachel for it. The Banana Pi is based on a dual core ARM processor and should therefore support more clients than the single core ARM of the Raspberry Pi B model. A version 2 of the Raspberry Pi with a quad core ARM processor has also appeared on the market. Both of these platforms are under study and it is hoped that we can have a version of Rachel running on all three.
There is a project planned for Tanzania, spear headed by Camille Harris with help from Hilary Naylor, and that's where our modified Rachel running on one (or more) of the Pi platforms will go; The primary school is in Nyamagongo.